The number 12 can be increased to make the sprite follow more slowly, or decreased to make the sprite faster. Move ((distance to (mouse-pointer v)) / (12)) steps As the mouse gets farther away from the sprite, the sprite will speed up until it gets closer again, and then slow down again. This script will make the sprite follow the mouse indefinitely. This is designed so that the sprite will not jump or bounce erratically.įollowing the Mouse Quicker as the Mouse Moves Away If the distance is between 50 and 70 then nothing will happen. One thing to notice about the script is that there is that there is a cushion zone. This script will make the sprite follow the mouse indefinitely, but will never come to touch the mouse. This script will make the sprite follow the mouse, but only if the mouse-pointer comes within a certain distance of the sprite. Any Boolean blocks can be used in place of the Mouse Down? block.įollowing the Mouse if a Sprite Comes Close Enough This script makes a sprite follow the mouse if the left-mouse button is pressed. get the point towards mouse pointer block, and select Ball (or whatever. This gives the object following the mouse a bit more of a velocity. We will now build a Scratch project somewhat similar to Scratchs built-in. Glide (0.1) secs to x: (mouse x) y: (mouse y) This script will make the sprite follow the mouse, but if one moves the mouse fast enough the sprite will lag behind some.Īlternatively, the following script can be used: People say that Yahoo is an acronym Another hierarchical uncouth diviner. The Draggable Sprite Feature can also be used, but this requires the user to click. This script makes a sprite always be at the location of the mouse:
That's all the ways I know of to incorporate "click." If you know of more, please feel free to tell us in the comments.ĭon't forget to have fun, hack and remix. In the pic above, I have the jumper wire in "right click." You can also control click (and all of your mouse movements!) by using a jumper wire in the far right header on the back of your board.
When ready, hit the big Download button and save your cursor. Unfortunately you cant do that with Scratch itself, so youre just. Start by clicking on the canvas, move your mouse while holding the left mouse button down to draw a continuous line.
To access the stage for coding, make sure the Stage is highlighted blue as in picture 4.Īnother "click" on the Makey Makey controller So It should be solved if the project runs at 60 fps, right Yeah. In Scratch 3, the Stage and backdrops have moved the right hand side of your screen. Read more about the "when Stage clicked" block on the Scratch wiki.
The stage is where you can change and update backdrops. You will only see this block in "events" if you click on "Stage" to the left of your sprites.
So put your game in full screen mode, and you should be able to click away! pointer-events: none so that this element doesn’t become a. cursor: none is added to the universal selector because we want to hide the default cursor. Next, we’re gonna add the CSS styling to these elements. This event will trigger no matter where you click on the backdrop of your Scratch game. Cursor HTML/JSX (cursor.jsx) We also created the ref for these elements so that we can access the DOM elements later on. One of the easiest ways to control the mouse click is to use the "when Stage clicked" block. Read more about using the "mouse down" block on the Scratch wiki. To have more control over when you want the "mouse down" to have an effect, try using the broadcasting blocks to trigger the event. Ferramentas de Desenvolvedor do Scratch 3 para melhorar sua experincia de edio. But note the way I've coded it once I click the "green flag" my sprite will start spinning. You can also use the "mouse down" sensing block, to control a sprite anywhere on the screen. Read more about the "when this sprite clicked" block on the Scratch wiki.
However, there are two other ways to use click that might be useful if you want to use this effect on something in your game that doesn't require you to hover over it first. Since this is true, it would probably be best to only use this on a stationary sprite if you want to use "click" input on the Makey Makey. However, since, your mouse will need to actually click on the sprite, you would have to hover your mouse over the sprite for this effect to work. To control click, you can use the "when this sprite clicked" block located in the "event" palette.